Dustmen

Learn about the 15 Factions of Sigil

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Flession
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Dustmen

Post by Flession » Tue May 05, 2020 3:15 pm

The Dustmen (The Dead)

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The Dustmen, also called the Dead, believe this “life” is actually just one stage of death, that we’re all leading afterlives and the only difference is how aware of this truth we become. Purging themselves of emotion, Dustmen hope to attain the True Death and move to whatever lies beyond the planes (or perhaps oblivion). Those attracted to the faction include death priests, necromancers, those who’ve led lives of great suffering, those with undead loved ones, and mystics seeking mastery of their emotions. In Sigil they are based in the Mortuary, while on the planes they claim the Negative Energy Plane as their headquarters.

Prerequisite: Clerics of the Life domain cannot join the Dustmen, since Life is opposed to Death.

Philosophy: Everyone is dead, some more than others. Undead have attained purity - they have purged themselves of all passion and sense.

Plane of Influence: The Negative Energy Plane. It is said that the soul of every dead Dustman lurks in their hidden citadel. The Dustmen could call them back to the Mortuary should the Dustmen need them.

Headquarters: The Mortuary. It has a lot of portals in it, many of which go to cemeteries on other worlds.

Allies: The Bleak Cabal and The Fated.

Enemies: The Sign of One and the Society of Sensation.


Rising in the Ranks:
  • The Dustmen collect bodies and bury or dispose of them in the Mortuary.
  • Factotums are known as "Initiates." You must be at least 4th level. Factotums are initiated through a dark pact with the undead. Factotums gain the power to command undead.
  • Lowest ranking factotums are Initiates of the Fifth Circle
  • Mid-ranking factotums are in the Fourth Circle.
  • Factors and the Factol belong to the First Circle.
  • Nobody knows what the second and third circles are. Many think they are full of powerful, free-willed undead. There are a lot of undead members of the Dustmen.
Factol Skall: He might be an undead spellcaster. He often appears as an empty black robe with the symbol of the Dustmen hovering above him.

Background:

Skill Proficiencies: History, medicine
Tool Proficiency: Funerary kit, historian’s tools
Equipment: Historian’s tools, funerary kit, a flask of holy water, a set of common clothes including a faction badge sewn into them, and a belt pouch containing 10 gp.
Feature: One of the Dead. Your membership in the Dustmen grants you access to the Mortuary, in the Hive, where Sigil’s dead are processed. This includes access to the Dustmen’s dormitories, its armory, the records of the dead, the catacombs beneath Sigil, and to the faction library with its tomes on death, undead, burial practices, and similar topics. You may also earn a Poor living as a corpse-collector or mortuary aid there. You also know of a portal that leads to the Fortress of the Soul on the Negative Energy Plane, and have a key to that portal.
Suggested Characteristics: The Dustmen are dispassionate people, unconcerned with the vagaries of emotion, but they cling tightly to the ideals that they have. Their bonds tend to be the things they want to be rid of, in the end.
Dustmen Membership: The Dustmen attract the quiet and the introspective. The purging of emotion and attachment is an important part of the Dustmen philosophy, so it attracts classes that share the appreciation for logic over feeling. Popular classes include cold, calculating fighters, dispassionate, lonely rangers, quiet, cautious rogues, ruthless, effective warlocks, and academic, distant wizards. Unusual classes include barbarians (the rage trait is a use of emotions), bards (inspiration's emotional component is considered false), and clerics and paladins (devotion to a god or ideals requires powerful emotional dedication). Rare, but still possible, include druids and sorcerers, who tend to be too devoted to life, but who may purge that and gain acceptance.
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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Flession
Posts: 1171
Joined: Tue Apr 28, 2020 8:09 am

Renown

Post by Flession » Tue May 05, 2020 3:31 pm

Renown
Renown Rank Special Abilities Min. Character Level
3 Dead (Namers) Dustmen Restriction, Dead Truce N/A
10 Initiate of the 5th Circle (Factor) Command Undead 5th Level
25 Initiate of the 1st Circle (Factor) Beyond Life 10th level
Dustmen Restriction: Raise dead, resurrection, and true resurrection do not work on you. If you act against the True Death (e.g. by attempting to restore someone to life or forcing a ghost to linger longer than necessary) you cannot gain Inspiration until you atone or otherwise prove yourself to your faction’s cause.
Dead Truce. An ancient compact between the Dustmen and undead prevents undead from attacking you unless you initiate hostilities first. You can spend Inspiration to extend the Dead Truce to companions within 15 feet of you as long as you maintain concentration.
Undecipherable Mind:You can spend Inspiration to mask yourself from detect thoughts and similar forms of mind-reading for one minute (as if your Intelligence were 3 or lower).
Command Undead. You can use an action to command a mindless undead within 60 feet of you. If the undead already obeys the commands of a master, it gets a Charisma saving throw (Difficulty 8 + your proficiency bonus + your Charisma modifier). If the undead fails its save or has no master, it becomes friendly and obeys your commands until you use this ability again.
Beyond Life.You are no longer considered to be a living creature with respect to spells and magic (e.g. anti-life shell). Should you die and your remains are returned to the Dustmen, you are revived as a free-willed undead. As an undead you no longer need to breathe, sleep, eat, or drink, you are immune to poison damage and the poisoned condition, and you gain darkvision (60-ft). You count as undead for the purposes of spells and effects.
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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