According to some of the rumors, music was an important liturgical part of being a god. As such, it was vital to develop his own as part of expression. The only sound that seemed right was the ringing of the Forge...so that is what he intends to recreate. The sound of pean hammers on metal peals out into the early morning for call to rise. Swing and fall, ring. Swing and fall, ring.
The sound peels out, and somehow he manages to make something harmonious out of it.
Performance - DC 18 - Drum tool for +3 total: 1d20+3 18
[D2 MM] Hammering in the Day
The Foundry District is the beating heart of the Lower Ward, the center of Sigil’s trade district. Here, craftsmen and businessmen constantly move around, shuffling wares and raw materials from warehouses to workshops and back to warehouses.
Moderators: Makeshift, Makeshift
[D2 MM] Hammering in the Day
Post by Ore » Tue Aug 01, 2023 1:10 am
Warforged | Artificer | Godsmen | Factotum [*] Metal AF (no, literally)
Passive Perception: 15 | Passive Investigation 13 (+3)
Standard Vision: (60ft, no darkvision)
Equipment: Breastplate, Warhammer, Shield, Dungeoneering Pack, Useful Tools (Smiths, Thieves), Drum
Accompanied by "Boy", the Steel Defender
Passive Perception: 15 | Passive Investigation 13 (+3)
Standard Vision: (60ft, no darkvision)
Equipment: Breastplate, Warhammer, Shield, Dungeoneering Pack, Useful Tools (Smiths, Thieves), Drum
Accompanied by "Boy", the Steel Defender
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