Living Expenses

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Flession
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Living Expenses

Post by Flession » Tue Jun 13, 2023 5:02 pm

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Almost all Guild backgrounds offer you free room and board at your respective Guildhalls. For those of you who did not take the background (either choosing another one or being Factionless) or wish to not live with the Faction , this guide will assist you in determining your cost of living per day.

Wretched (Hive Only)
Poor sods living in wretched conditions in the Hive Ward are on the fast track to being written in the dead-book. Life here is nasty, brutish, and short. With no kip of your own, you sleep in sewage ditches, empty safehouses, unkempt patches of razorvine, and Dabus construction sites. Enterprising cutters sleep in the long line for barmies looking to be committed into the Gatehouse asylum; better, they say, to be awakened by the howls of the cage-addled than by a cutpurse snipping your throat.

Boons:
  • The fences at the Gatehouse Night Market won’t ask questions or give you the tourist price
  • No Harmonium Patrols
  • Allesha’s Pantry provides free meals to those who help wash dashes in the kitchen
Banes:
  • Constant threat of disease
  • Constant threat of theft
  • Significant threat of murder or enslavement
  • Hungry cranium rat swarms
  • Dabus may build over and seal you into construction sites
  • May be mistaken by corpse collectors and brought to the Mortuary
  • May be sucked into Paraelemental Plane of Ooze by slow-moving ooze portals
Squalid (Hive Only)
You share a dingy room with ten other sods in a decrepit tenement home in the Hive Ward’s slums. You drink brown water pulled from The Ditch and eat a pot of re-boiled yesterday. Your roommates might be barmies, excommunicated cultists, professional killers, or those in advanced stages of communicable diseases; well, technically, most of your roommates are the ubiquitous vermin that constantly scurry over your kip’s crumbling walls. Alternatively, a reclusive community in Undersigil’s Trash Warrens might have agreed to shelter you.

Boons:
  • The Fences at the Gatehouse Night Market won’t ask questions or give you the tourist price
  • No Harmonium Patrols
  • Connections with Sigil’s underworld
Banes:
  • Constant threat of disease
  • Constant threat of theft
  • Minor threat of murder or enslavement
Poor (Hive)
A poor standard of living in the Hive equates to a shared room in a multi-family home in one of the ward’s nicer areas. Folks at this lifestyle level tend to be unskilled laborers, smugglers or forgers, simple craftsmen, or bodyguards. Conditions are crowded and spartan, but free of most vermin and violent crime.

In the Market Ward, merchants allow berks to sleep in market stalls outside of business hours, and even share fresh grub in the morning. One may also rent a shared second-floor room above one of the wards’ many shops, but, buyer beware, rooms above less odiferous shops and less raucous taverns tend to set bashers to a bidding frenzy.

One may find similar accommodations in the Lower Ward, except everything one owns gets a free paint job of light gray soot each morning, and cutters will smell you a block away when you enter another ward.

Boons:
  • The Fences at the Gatehouse Night Market won’t ask questions or give you the tourist price
  • No Harmonium Patrols
  • Connections with Sigil’s underworld
Banes:
  • Minor threat of disease
  • Minor threat of theft
Modest (Lower, Market, Guildhall)

A modest lifestyle finally lets you give the Hive Ward the laugh. You rent a private room in a flophouse or large tenement row. You are able to meet basic needs but are unable to afford the services of outside specialists. Your peers may include craftsmen, small shopkeepers, apprentice guildmembers, and Faction namers.

Modest Lower Ward kips are better insulated to keep out the smog, and once a week the landlord will bring in a cleaner to mop up the grime that gets tramped in on boots and clothing.

In the Market and Guildhall Wards, a modest lifestyle will expose you to smaller merchants or craftsmen who may be willing to barter goods or services in exchange for completing certain tasks. Only residents of the Guildhall Ward are eligible for resident passes to the communal bathhouses located every couple blocks.

Boons:
  • Exposure to Faction namers
  • Players may repair basic equipment at no additional cost.
  • Lower Ward Only -- Grudging respect from merchants and craftsmen of the Lower Ward, who typically are peery of outsiders.
  • Market/Guildhall Wards -- Small merchants/craftsman may offer jobs in exchange for discounts on goods or services.
  • Guildhall Ward Only -- access to Guildhall Ward’s communal bathhouses
Banes:
  • Lower Ward Only -- reduced incidence of Cage Lung, a chronic lung condition unique to residents of the Lower Ward. Symptoms include a hacking cough, grayish-green phlegm, and a lingering taste of sulfur. Anyone afflicted by this illness must immediately spend their next round coughing whenever they fail a constitution check or saving throw.
Comfortable (Market, Guildhall, Clerk’s)
A comfortable lifestyle in Sigil allows you to afford all of life’s necessities, as well as nicer clothing, better food, and an occasional indulgence in one of Sigil’s varied forms of entertainment. You live in a small apartment or a private room in an inn in one of the quieter areas of the Market or Guildhall Wards, or in the Clerk’s ward. Local merchants know you by name and call out to inquire if you’ve seen their latest wares, and you rub shoulders with traders, Faction factotums, and government clerks at your usual haunts.

Boons:
  • Exposure to Faction factotums, well-to-do merchants, and government clerks, who may offer lucrative jobs
  • Players may acquire and repair all basic items at no additional cost.
  • Free standard drinks and food at local pubs, as well as generous garnishes (tips)
  • Free courier, tout, and lightboy service
  • 1/week free access to a public sensorium exhibit at the Civic Festhall or a day spa experience at the Great Gymnasium
  • Clerk’s Ward/Guildhall Ward -- Access to Guildhall Ward’s communal bathhouses
  • Clerk’s Ward Only -- Free, priority inquiry service at the Hall of Information
Banes:
  • Don’t get to see as many corpses in the streets?
Wealthy (Clerk’s, Lady’s)
Aren’t you a right piking blood?
A wealthy lifestyle in Sigil lets you enjoy all the pleasures the planes have to offer. Abyssal beef, Bytopian double-creamed yogurt, Gehennan firewine--it’s all at your fingertips. You rub elbows with all but the highest of the high-up men and women, attend masquerade balls at Chirper’s, and get exclusive early access to top experiencer Kadiera’s sold-out sensory extravaganza at the Civic Festhall.
You live in a suite in one of Sigil’s best inns, a penthouse apartment overlooking a Sigil landmark, or a private house with a small patio and rock garden. You are tended to by a small staff of servants.

Boons:
  • Exposure to Faction factors, high-ranking government officials, wealthy merchants, prominent scholars, and respected artists.
  • You and your entourage dine for free at Sigil’s best restaurants.
  • Free sedan chair, courier, tout, and lightboy service
  • Free temple services costing 10gp or less
  • Free access to public sensoriums and spas, and exclusive access to private events and social gatherings
  • Free, priority service at all of Sigil’s government offices
  • Lady’s Ward Only -- More exclusive invitations to social gatherings
Aristocratic (Clerk's, Lady's)

Sigil residents hold you in awe, particularly if you live in the Lady’s Ward. You’re a high-up, one of the few bloods who knows the real dark of things and keep the city functioning.

You live a life of cosmopolitan opulence. Your peers are Factols, archmages, generals, kings, guild leaders, and the various high-ups who secretly vie for influence in Sigil’s Kriegstanz (undeclared war among the Factions) You live in a secure mansion in the Clerk’s or Lady’s Ward that is guarded by skilled soldiers, magical wards, and deadly traps. You receive invitations to the social gatherings of the rich and powerful, and are expected to weigh in on the issues vexing Sigil and the Outer Planes. You are also likely to be stabbed in the back or sent packing to one of The Lady's mazes by those same peers.

Boons:
  • Free priority access to any good or service in Sigil costing less than your daily cost of living (25gp for Clerk’s Ward, 50gp for Lady’s Ward)
  • Armed escort service of at least four CR3 Knights at all times
  • Invitations to the most exclusive and lucrative (though also potentially dangerous) social events
  • Exposure to Faction Factols and other high-ups.
  • NPCs will approach you offering to sell you extremely valuable chant (information) or magical items, particularly if you live in the Lady’s Ward.
Banes:
  • You are marked by other high-ups as a competitor to be studied, manipulated, or eliminated.
  • High likelihood of being drawn into political intrigue, either as an active or unwitting participant.

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GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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Flession
Posts: 1171
Joined: Tue Apr 28, 2020 8:09 am

Re: Living Expenses

Post by Flession » Sun Jun 25, 2023 6:39 pm

Because it was asked about:

Rent can be split between two or more people. To keep it simple, any GP or entourage benefit is split between everyone, rounding down on any free item or service. Anything free becomes a discount divided by the number of people you are splitting with. (2ppl 50%, 3ppl 33%, etc.)

Make mention on your sheets where you are living (including staying at your faction) in a separate post.
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

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