I Talk to the Wind Coordination
Moderators: Makeshift, Makeshift
I Talk to the Wind Coordination
Talk to the Wind [D7, LM] [Combat]
Skill Challenge: Elemental Impasse
Background: In the narrow pathways of Sigil's Lower Wards, an impasse has arisen between a Djinni and a Dao. Their elemental pride threatens to erupt into combat, but the PCs aim to use their skills and wits to convince one of the genies to yield the path without violence.
Objective: Convince either the Djinni or the Dao to yield the pathway without resorting to combat.
Setup: The skill challenge consists of four rounds, with each round representing a new attempt to persuade one of the genies. The challenge begins with both genies highly resistant to compromise, and each round offers different approaches to convincing them. Spells are allowed, but any hostile spells or actions will provoke combat immediately by both parties against you, so it may not be wise to give them a common foe.
Each PC must select one target to try to convince each round.
Round 1: Diplomacy or Persuasion (DC 14)
Description: The PCs can try to diplomatically reason with one of the genies, emphasizing the importance of harmony in Sigil and the potential consequences of their feud.
Success: The genie shows signs of reconsideration.
Failure: The genie remains obstinate.
Round 2: Insight or Investigation (DC 16)
Description: The PCs may attempt to uncover personal information about either genie that could be used to leverage their willingness to yield. This could be a personal history, a preference, or a vulnerability.
Success: The genie becomes more open to negotiation.
Failure: No useful information is revealed.
Round 3: Arcana or Nature (DC 17)
Description: The PCs may tap into their knowledge of elemental beings to present a compelling argument about the importance of elemental balance in Sigil.
Success: The genie begins to see the bigger picture.
Failure: The argument fails to sway the genie.
Round 4: Performance or Intimidation (DC 19)
Description: If all else fails, the PCs can attempt to use an impressive performance or a display of strength to influence the genie's decision.
Success: The genie relents, unwilling to escalate the situation further.
Failure: The genie becomes enraged.
Outcome: Both Jinn must be placated with a equal amount of successes in order to avoid combat. Players may choose not to roll and instead aid in the task and instead offer the aid skill. If one has more successes than the other one, the one with the lower successes will attack the party for being insulted, while the other one aid in combat, for feeling like they were validated in their righteous cause. In the unlikely event that no successes are made, both will attack the party for being interrupted during their important discussion.
Skill Challenge: Elemental Impasse
Background: In the narrow pathways of Sigil's Lower Wards, an impasse has arisen between a Djinni and a Dao. Their elemental pride threatens to erupt into combat, but the PCs aim to use their skills and wits to convince one of the genies to yield the path without violence.
Objective: Convince either the Djinni or the Dao to yield the pathway without resorting to combat.
Setup: The skill challenge consists of four rounds, with each round representing a new attempt to persuade one of the genies. The challenge begins with both genies highly resistant to compromise, and each round offers different approaches to convincing them. Spells are allowed, but any hostile spells or actions will provoke combat immediately by both parties against you, so it may not be wise to give them a common foe.
Each PC must select one target to try to convince each round.
Round 1: Diplomacy or Persuasion (DC 14)
Description: The PCs can try to diplomatically reason with one of the genies, emphasizing the importance of harmony in Sigil and the potential consequences of their feud.
Success: The genie shows signs of reconsideration.
Failure: The genie remains obstinate.
Round 2: Insight or Investigation (DC 16)
Description: The PCs may attempt to uncover personal information about either genie that could be used to leverage their willingness to yield. This could be a personal history, a preference, or a vulnerability.
Success: The genie becomes more open to negotiation.
Failure: No useful information is revealed.
Round 3: Arcana or Nature (DC 17)
Description: The PCs may tap into their knowledge of elemental beings to present a compelling argument about the importance of elemental balance in Sigil.
Success: The genie begins to see the bigger picture.
Failure: The argument fails to sway the genie.
Round 4: Performance or Intimidation (DC 19)
Description: If all else fails, the PCs can attempt to use an impressive performance or a display of strength to influence the genie's decision.
Success: The genie relents, unwilling to escalate the situation further.
Failure: The genie becomes enraged.
Outcome: Both Jinn must be placated with a equal amount of successes in order to avoid combat. Players may choose not to roll and instead aid in the task and instead offer the aid skill. If one has more successes than the other one, the one with the lower successes will attack the party for being insulted, while the other one aid in combat, for feeling like they were validated in their righteous cause. In the unlikely event that no successes are made, both will attack the party for being interrupted during their important discussion.
Air Genasi ~ Fey Touched ~ Factotum of the Free League ~ Hunter ~ Quiet ~ Drafty ~ Exotic Acquisition Specialist
Passive Senses: Perception 16, Investigation 15, Insight 16, Darkvision 60', Blindsight 10'
Notable Equipment: Longsword, Shortsword, Breastplate, Nature's Mantle, Hush
Passive Senses: Perception 16, Investigation 15, Insight 16, Darkvision 60', Blindsight 10'
Notable Equipment: Longsword, Shortsword, Breastplate, Nature's Mantle, Hush
Re: I Talk to the Wind Coordination
I have +6 Insight or +5 Investigation. Everything else is just +1.
My spells, unfortunately, aren't of much use.
I have not leveled up yet. I decided to wait to see if Day 7 influenced how I wanted to do that. There may be some potential there.
My spells, unfortunately, aren't of much use.
I have not leveled up yet. I decided to wait to see if Day 7 influenced how I wanted to do that. There may be some potential there.
Air Genasi ~ Fey Touched ~ Factotum of the Free League ~ Hunter ~ Quiet ~ Drafty ~ Exotic Acquisition Specialist
Passive Senses: Perception 16, Investigation 15, Insight 16, Darkvision 60', Blindsight 10'
Notable Equipment: Longsword, Shortsword, Breastplate, Nature's Mantle, Hush
Passive Senses: Perception 16, Investigation 15, Insight 16, Darkvision 60', Blindsight 10'
Notable Equipment: Longsword, Shortsword, Breastplate, Nature's Mantle, Hush
- Illiam'iira
- Posts: 854
- Joined: Fri Aug 19, 2022 3:02 am
- Location: "No matter where I am, your love reaches me."
Re: I Talk to the Wind Coordination
+12 Persuasion
+9 Insight
+2 Arcana/Nature -- happy to aid whoever has highest in this skill
+12 Performance
5 d10 Bardic Inspirations (Illi is taking a short rest between the Fortune thread and this), LMK who needs it + how many. ^^
Enhance Ability -- slapping a EA: Charisma on anyone who would like it. Can cover all four PCs if everyone wants. Would just be a lvl 5 spell slot but hey if it avoids combat it's a spell slot well spent.
Taking primary Persuasion, Insight and Performance. Going to try convincing the Dao. (Rolled for round 1 already and got a success yippee!)
+9 Insight
+2 Arcana/Nature -- happy to aid whoever has highest in this skill
+12 Performance
5 d10 Bardic Inspirations (Illi is taking a short rest between the Fortune thread and this), LMK who needs it + how many. ^^
Enhance Ability -- slapping a EA: Charisma on anyone who would like it. Can cover all four PCs if everyone wants. Would just be a lvl 5 spell slot but hey if it avoids combat it's a spell slot well spent.
Taking primary Persuasion, Insight and Performance. Going to try convincing the Dao. (Rolled for round 1 already and got a success yippee!)
- Ikkit the Bastard
- Posts: 622
- Joined: Thu Apr 27, 2023 6:56 am
Re: I Talk to the Wind Coordination
Ikkit is pretty much hot garbage at all of these.
-1 to Persuasion
+1 Insight
+5 Investigation
+1 Arcana or Nature
-1 to Performance and Intimidation
His spells are broadly worthless, except for Enhance Ability.
Note that given his current mood, Ikkit really wants to kill these two noisy blowhards, and will, despite needing Enhance Ability to simply have a shot, probably be rolling Intimidation.
-1 to Persuasion
+1 Insight
+5 Investigation
+1 Arcana or Nature
-1 to Performance and Intimidation
His spells are broadly worthless, except for Enhance Ability.
Note that given his current mood, Ikkit really wants to kill these two noisy blowhards, and will, despite needing Enhance Ability to simply have a shot, probably be rolling Intimidation.
Goblin * Factions Are For Idiots * Ranger * Cager * Filthy * Doesn't Like You Very Much
Carries: Weapons (scimitar, shortsword, longbow, armor, a sack of trash, and a grudge.
Sensory Stuff: 90' Darkvision * Passive Perception: 16 * Passive Investigation 15
Theme Song
"Can't eat a future, cutter. Can't sell it neither."
Carries: Weapons (scimitar, shortsword, longbow, armor, a sack of trash, and a grudge.
Sensory Stuff: 90' Darkvision * Passive Perception: 16 * Passive Investigation 15
Theme Song
"Can't eat a future, cutter. Can't sell it neither."
Re: I Talk to the Wind Coordination
I mentioned it in Discord, but feel free to unload all your rolls in one go, since if there will be combat, the faster we get to it, the better.
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."
- Amelie Crane
- Posts: 52
- Joined: Fri Jun 30, 2023 3:09 am
Re: I Talk to the Wind Coordination
Persuasion +6
Insight +8
Investigation +4
Arcana +4
Nature +4
Spell-wise, not terribly useful. I do have EA. I also do have Banishment ...
She also speaks Primordial.
Insight +8
Investigation +4
Arcana +4
Nature +4
Spell-wise, not terribly useful. I do have EA. I also do have Banishment ...
She also speaks Primordial.

Protector Aasimar | Mercykillers | Justice | Rogue 1/Cleric 10

Passive Perception 22 | Passive Investigation 14 | Darkvision 60'

Amaunatori
Equipment: Mithril armor, highwayman coat, leather tricorn, leather collar, rapier, hand crossbow
Re: I Talk to the Wind Coordination
Seems like Ikkit and I are more useful assisting or just rolling to see if we get lucky. I want Ikkit to get his intimidation in, though.
Air Genasi ~ Fey Touched ~ Factotum of the Free League ~ Hunter ~ Quiet ~ Drafty ~ Exotic Acquisition Specialist
Passive Senses: Perception 16, Investigation 15, Insight 16, Darkvision 60', Blindsight 10'
Notable Equipment: Longsword, Shortsword, Breastplate, Nature's Mantle, Hush
Passive Senses: Perception 16, Investigation 15, Insight 16, Darkvision 60', Blindsight 10'
Notable Equipment: Longsword, Shortsword, Breastplate, Nature's Mantle, Hush
- Illiam'iira
- Posts: 854
- Joined: Fri Aug 19, 2022 3:02 am
- Location: "No matter where I am, your love reaches me."
Re: I Talk to the Wind Coordination
We All Want Ikkit To Get His Intimidation In. I'm slapping Enhance Ability: Charisma on Illi and Ikkit at least so he can get his yell on. :3
Possible order of events?
Round one
Amelie - roll Persuasion + BI w Whisper's aid - Djinn?
Illi - roll Persuasion w EA/Aid - Dao (roll already made, successful!)
Round two
Amelie - roll Insight + BI w Whisper's aid - Djinn?
Illi - roll Insight w Ikkit's aid - Dao
Round three
Amelie - Arcana/Nature + BI w Whisper's aid - Djinn?
Illi - roll Arcana w aid from Ikkit - Dao
Round four
Amelie - Intimidation + BI w Whisper's aid - Djinn?
Ikkit - Intimidation w EA + BI
Illi - Performance w EA - Dao (may hold off depending on how Ikkit do c: )
Possible order of events?
Round one
Amelie - roll Persuasion + BI w Whisper's aid - Djinn?
Illi - roll Persuasion w EA/Aid - Dao (roll already made, successful!)
Round two
Amelie - roll Insight + BI w Whisper's aid - Djinn?
Illi - roll Insight w Ikkit's aid - Dao
Round three
Amelie - Arcana/Nature + BI w Whisper's aid - Djinn?
Illi - roll Arcana w aid from Ikkit - Dao
Round four
Amelie - Intimidation + BI w Whisper's aid - Djinn?
Ikkit - Intimidation w EA + BI
Illi - Performance w EA - Dao (may hold off depending on how Ikkit do c: )
Last edited by Illiam'iira on Mon Sep 04, 2023 8:03 pm, edited 1 time in total.
- Ikkit the Bastard
- Posts: 622
- Joined: Thu Apr 27, 2023 6:56 am
Re: I Talk to the Wind Coordination
Ikkit will aid Rounds 1-3 (don't ask me how) and then roll his Intimidate to tell whichever genie needs it the most to fuck off.
Goblin * Factions Are For Idiots * Ranger * Cager * Filthy * Doesn't Like You Very Much
Carries: Weapons (scimitar, shortsword, longbow, armor, a sack of trash, and a grudge.
Sensory Stuff: 90' Darkvision * Passive Perception: 16 * Passive Investigation 15
Theme Song
"Can't eat a future, cutter. Can't sell it neither."
Carries: Weapons (scimitar, shortsword, longbow, armor, a sack of trash, and a grudge.
Sensory Stuff: 90' Darkvision * Passive Perception: 16 * Passive Investigation 15
Theme Song
"Can't eat a future, cutter. Can't sell it neither."
Re: I Talk to the Wind Coordination
Ikkit just goes "Yeah, what (s)he said!"
GM | Doer of The Thing | Red Username Means I'm Important | Mastery over Sardonicism| Recovering Procrastinator | "You cannot understand a man's actions unless you understand his beliefs."

