Doomsguard
Posted: Tue May 05, 2020 2:22 pm
Doomsguard (Sinkers)

Entropy is the natural state of the multiverse and the more we get out of its way the better, according to the Doomguard, whose members are called Sinkers. While a healing spell might irk a Sinker, they are far more concerned by threats to the natural entropy of the planes such as immortal mages, powerful undead, modron armies, and regimes clinging to power after their time has passed. Members of the Doomguard include saboteurs, undead hunters, warriors who’ve seen too much, and those exposed to the Negative Energy Plane. In Sigil they are based in the Armory, while on the planes the have four Doomguard Citadels on the Elemental Planes.
Philosophy: The multiverse is decaying and nobody should meddle with that process.
Plane of Influence: The Negative Energy Plane and the quasiplanes of Ash, Vacuum, Salt and Dust.
Allies: The Bleak Cabal, the Godsmen and the Dustmen.
Enemies: The Fraternity of Order and the Harmonium.
Rising in the Ranks:
Factors: Known as Doomlords. They go through an unspeakable transformation in the Negative Energy Plane and they wear black and red masks blazoned with the faction symbol where their faces ought to be. They say if you look under their mask, you'll go insane. Doomlords can create champions of entropy to deal with threats and may also wield entropy blades.
Background

Entropy is the natural state of the multiverse and the more we get out of its way the better, according to the Doomguard, whose members are called Sinkers. While a healing spell might irk a Sinker, they are far more concerned by threats to the natural entropy of the planes such as immortal mages, powerful undead, modron armies, and regimes clinging to power after their time has passed. Members of the Doomguard include saboteurs, undead hunters, warriors who’ve seen too much, and those exposed to the Negative Energy Plane. In Sigil they are based in the Armory, while on the planes the have four Doomguard Citadels on the Elemental Planes.
Philosophy: The multiverse is decaying and nobody should meddle with that process.
Plane of Influence: The Negative Energy Plane and the quasiplanes of Ash, Vacuum, Salt and Dust.
Allies: The Bleak Cabal, the Godsmen and the Dustmen.
Enemies: The Fraternity of Order and the Harmonium.
Rising in the Ranks:
Factors: Known as Doomlords. They go through an unspeakable transformation in the Negative Energy Plane and they wear black and red masks blazoned with the faction symbol where their faces ought to be. They say if you look under their mask, you'll go insane. Doomlords can create champions of entropy to deal with threats and may also wield entropy blades.
Background
- Prerequisite: Clerics of the Life domain cannot join the Doomguard, since Life is the opposite of Entropy.
- Skill Proficiencies: History, intimidation
- Tool Proficiency: Smith’s tools, Historian’s tools
- Equipment: Historian’s tools, smith’s tools, a vial of acid, a set of common clothes including a faction badge sewn into them, and a belt pouch containing 10gp.
- Feature: Defender of Doom.As a Sinker, you are welcome in the Armory, in the Lady’s Ward, including in the upper reaches where rare armor and weapons and faction function halls are kept. You may request certain items from this Armory as it pertains to your current task, though they are under no obligation to fulfill it . Other Sinkers acknowledge you as an ally. You also have a portal key to a portal that you know of that links to either the Crumbling Citadel on the Plane of Ash, Citadel Alluvius on the Plane of Dust, Citadel Exhalus on the Plane of Vacuum, or Citadel Sealt on the Plane of Salt (your choice).
- Suggested Characteristics: Sinkers cling to little in this world as permanent, and many of their bonds are to the past. They can be destructive and harsh at their worst, but heroic Sinkers certainly exist – imagine the entropy one life can cause!
- Sinker Membership: The Doomguard attracts those who revel in chaos and destruction, but also those who contemplate the natural order and acknowledge the inevitability of death. Fighters, barbarians, rangers, and rogues make up the bulk of Sinker membership (especially fighters). Sorcerers are also often attracted to the philosophy - especially the wild ones. Druids also have a strong representation in the faction, though they tend to take a more passive view of entropy than their warlike brethren. Clerics of nature, trickery, or war are also present, though rarer, as the abilities of any cleric tend to be supportive in nature, and the Doomguard brooks very little of that. Healing is a good way to make other Sinkers question your commitment. Rarer classes include the bard (creativity is an essential anti-entropic act), the monk (self-improvement works against the idea of ultimate destruction), the wizard (all that building up of knowledge and information is pointless when it's all going to be ash sooner or later), and especially the warlock (selling your soul for more power is baffling to many Doomguard - why sell something worthless for something even more worthless?).