
The Harmonium, also known as Peacemakers (or Hardheads by those more jaded) believe in enduring peace, even if sometimes violent means are required to achieve their ends, and see unresolved conflicts as the greatest threat to the planes. They point to the Blood War as the antithesis of their beliefs. Despite their love of peace, the Harmonium is organized as a semi-military faction. Peacemakers include itinerant negotiators, military commanders who’ve seen too much bloodshed, clerics and paladins of St. Cuthbert, and pacifist monks. In Sigil they are based in the City Barracks, while on the planes their headquarters is the town of Melodia on Arcadia.
Prerequisite: Only Lawful characters can join the Harmonium.
Philosophy: If everyone follows the rules (their rules), then there will be peace.
Plane of Influence: Arcadia.
Headquarters: The City Barracks.
Allies: The Guvners and the Mercykillers.
Enemies: The Indeps, the Revolutionary League and the Xaositects.
Background:
Skill Proficiencies: Intimidation, Persuasion
Tool Proficiency: Smith’s tools
Bonus Language: Any one
Equipment: Smith’s tools, healing kit, signal whistle, a set of common clothes including a faction badge sewn into them, and a belt
pouch containing 15 gp.
Feature: Notary. As a member of the Harmonium, you are welcome in the faction’s headquarters, the City Barracks in the Lady’s Ward. This gives you access to the arrest records of the city, the current list of patrols and supervisors, the courtyard (for training), and the faction library. You also are welcome in the town of Melodia, on Arcadia, the faction’s planar HQ. You know of a portal to Melodia, and have a key to that portal.
Inspiration: Forged Alliance. If you gain a point of Inspiration for adhering to your faction philosophy, you may use it to attempt a Charisma check to bestow the “Charmed” condition on one target you are talking to, until that target takes a short rest. Examples of actions you may do to potentially earn Inspiration might include:
- Follow your faction superior unquestioningly, when the task is great.
- Make peace between two conflicting individuals (or yourself and an individual you conflict with).
- Get someone to agree with your way of thinking, if only for a moment.